Neonhive Games Launches Publishing Arm with Unique New Titles

Gaming Staff • February 20, 2024

Glasgow-based Neonhive Games, known for its work on popular games like Warhammer Skulls, The Room: Tenth Anniversary, and Tangle Tower, has announced the launch of its new publishing arm. The award-winning agency's publishing services will complement its existing marketing, PR, community, and influencer agency campaigns, and will focus on working with developers across all platforms and genres.

Neonhive Games' publishing lineup includes Harvest Hunt, a folk horror roguelike from Villainous Games Studio, and Slopecrashers, a colorful arcade combat racer from solo developer Johannes Lugstein at Byteparrot. Harvest Hunt, which will be featured in IGN's Fan Fest, challenges players to protect their village from the threat of The Devourer, while Slopecrashers, which was part of Xbox's Winterfest demo festival, allows players to take to the slopes as a Snowboarding animal.

Neonhive Games has had a successful year in 2023, winning Creative Agency of the Year at the MCV/Develop Awards and raising over £66,000 for Glasgow Children's Hospital Charity's Games for the Weans campaign. The agency is dedicated to uncovering extraordinary new games and turning unique ideas into unforgettable experiences.

Korina Abbott, CEO and Founder of Neonhive Games, said, "We have hit the ground running with our established teams that have huge trust and connections within the industry, and that have been helping developers self-publish for the last 6 years. I'm over the moon that one of our first signings is a previous client!"

Mark Drew, Creative Director at Villainous Games Studio, said, "Collaborating with NeonHive Games has been crucial for us at Villainous Games Studio so that we can realize our vision and share it with the gaming community. This partnership marks a significant milestone for us, and we're excited to see players immerse themselves in the world we've created in Harvest Hunt."

Johannes Lugstein, founder of Byteparrot, said, "I previously worked with NeonHive on marketing pushes for my game and always loved the positive energy when working with them. After they told me of their publishing plans and how

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