DMong Showcases Immersive VR Zombie Game and User-Tailored Content at PlayX4 B2B

Gaming Staff • May 9, 2024

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DMong Showcases Immersive VR Zombie Game and User-Tailored Content at PlayX4 B2B

DMong, a digital content company specializing in VR games, tourism, and cultural content, will participate in the '2024 PlayX4 B2B' exhibition at KINTEX Exhibition Center 1 in Ilsan. DMong's goal is to create enjoyable experiences through producer marketing, focusing on mobile escape games and a VR zombie apocalypse game set in Korea. The company has collaborated with government-led agencies on Korean metaverse projects and has completed a mobile game project using Unity for a game production company.

At the exhibition, DMong will showcase its VR zombie apocalypse game, 'Zomvirus,' set in Korea, offering an immersive experience with unique, fast, and aggressive zombies. The game features various combat skills and missions, with difficulty levels adjusting to users' skills through reinforcement learning technology.

Another game DMong will present is the mobile escape game 'This Station,' which distinguishes itself from conventional escape games by incorporating missions and manipulation. The game combines puzzles, deduction, item combination, and disassembly, and DMong plans to release it on Steam.

DMong's participation in the exhibition aims to find distribution partners in the North American and Japanese markets and gather user feedback through a demo version before the release of the VR zombie apocalypse game in the second half of 2024.

DMong's strength lies in its reinforcement learning feature, which adjusts the difficulty based on user preferences, providing a tailored user experience. This feature also allows for data collection and analysis, enabling marketing effects and better understanding of user preferences and behaviors.

The '2024 PlayX4 B2B' exhibition, organized by Gyeonggi Content Agency and KINTEX, will feature new games from Korean and international game companies, with side programs such as retro game markets, esports competitions, and cosplay events.

Source

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